Tag Archives: Waldo Mason

RIPPER STREET 5 interview with Visual Effects Supervisor Ed Bruce

The VES Award-winner and BAFTA nominated Visual Effects Supervisor, Ed Bruce (above emerging from the smoke-filled set), has worked on everything from big-budget Hollywood movies such as A Good Day to Die Hard, The Last Days on Mars and Independence Day: Resurgence to some of our favourite TV shows that are a little closer to home including Game of Thrones, The Frankenstein Chronicles and, of course, Ripper Street that we’re here to discuss as well as share some rare and previously unseen images…

An exclusive RIPPER STREET interview

with Visual Effects Supervisor

~ ED BRUCE ~

Interview copyright © Damian Michael Barcroft 2017
Ripper Street images copyright © Ed Bruce/Screen Scene/Tiger Aspect Productions 2016

~

Down these Ripper streets Ed must go

DAMIAN: Ed, little did I know, sitting in the cinema as an eleven-year-old kid watching Young Sherlock Holmes in the spring of 1986, that I was witnessing the first character to be entirely created by computer-generated imagery. And who knew that The Glass Knight, impressive though he may have been back then, was merely a forerunner to Terminator 2’s T-1000 or Jurassic Park’s terrifying T-Rex? Visual Effects (VFX) have obviously come along way and previously only dreamt of scenes and images can now be realized, not only at the movies, but also in the corner of our own living rooms. When did you first become aware of the power and potential of VFX?

ED: From a very early age I have been in love with film. Some love books or music, but for me my medium was film. When I was really young, what I now know as special or visual effects, was never really questioned, and merely intertwined into the films narrative only leaving me in awe of the spectacle. The skeleton fight in Jason and the Argonauts was a particular moment of wonderment. It was magnificent, glorious, beautifully executed and equally terrifying.

Jurassic Park of course is a benchmark of visual effects for me. It still to this day stands up. A beautiful balance of practical, special effects, animatronics and visual effects. It’s very difficult to re-emulate that feeling I had when the first dinosaur was revealed.

However, the film that really sparked my imagination and curiosity for how it was crafted was Robert Zemeckis’ Back to the Future. The simple yet effective optical effects of overlaying Doc Brown and Marty against the vanishing, time travelling DeLorean. This mixed with the animated glowing electrical tubes, flashing pops, comets & contrails surrounding the car before it disappeared to 1955. I was mesmerised.

When I was an early teen my family inherited a vast collection of VHS’s, a couple of TVs and a Panasonic M10 VHS camera. It was the beginning of me spending many hours either watching films or creating them. I’ve always enjoyed and appreciated good film making. Sometimes that has been with the support and use of visual trickery. From the simple act of floating walls within 12 Angry Men, allowing the director to reduce the size of the set and increase the claustrophobia and tension, to the bringing alive of creatures or characters, places and planets that don’t exist. I love a good illusion that supports the storytelling.

DAMIAN: This may get confusing but I understand that VFX can be categorized into the following: Simulation FX, Animation, Modelling, Matte painting and Compositing. I’m sure it would be useful for both myself and the reader if you could illustrate each of these techniques with examples from your work on Ripper Street.

ED: There are actually many more categories within the VFX dept. All tools to deliver a complete visual effect. Sometimes you end up using them all to do one shot, but most of the time it’s just a few. Ripper Street VFX has predominantly been about adding to the scale and embedding into the Victorian landscape. For the most part this means we’ve mainly concentrated on set extensions through digital matte paintings and CG buildings.

To give one example that contained multiple techniques and VFX departments would be the fully CG shot of the Kimberly Diamond mine. After a lot of research trying to really understand the scale of these massive mines we were able to plot and design this big high wide shot. We used a technique called 2 and a half D. That’s not 2D and not quite 3D, but somewhere in between where you build simple 3D geometry and project a digital matte painting onto it. We blocked out the camera move to know how far we could push this technique. We found that for the most part 2.5D worked well, however the foreground really required higher detailed 3D assets. These would be machinery, buildings, carts etc. It was also really clear that these mines were full of people. It took a lot of labour to run such large scale operations. CG crowds were created, animated and scattered through the shot. These little tiny visual specks helped to show scale whilst also demonstrate the bustling active mine.

We simulated FX for smoke and atmosphere. Created digital ropes and wires pulling carts and their contents. All of which finally end up within a compositors realm ready to assemble together into a realistic composition.

The VFX department often supports other departments directly, especially the SFX team. There is a great balance between the two departments. Ripper Street’s SFX team are amazing. There would be many examples of simple additions VFX would bring to help SFX complete a shot. Adding digital rain/snow or weather, adding smoke to chimneys, blood spurts and gore etc. We had great fun supporting Stunts & SFX with the scene where a detective is thrown from a two story window landing on a spiked fence. It was a wonderful example of multiple departments working collectively to create an exciting and thrilling Ripper Street moment.

[For clarification, SFX are practical/physical effects made during production such as props or animatronics. VFX are digitally created on computer in post-production] – D

Steven Hartley’s character, Detective Sergeant Maurice Linklater, from Pure as the Driven (Series 2, Episode 1)

DAMAN: Can you tell me a little bit about how you got into the business and the circumstances in which you first got hired to work on the show?

ED: In short, I met a girl.

Having completed my engineering based degree in product design, I followed an Irish girl back to Dublin leaving behind my ambitions to become an engineer or product designer.

The degree was enjoyable but I slowly fell out of love with most of the tasks a product designer did, bar the presentational side mocking up 3D renderings of my designs. So off I went to Dublin. I liked the idea of somehow continuing within 3D and very soon found an opportunity as a Runner within a small Post Production House. There I was surrounded by talented people creating visuals for Commercials, TV and Film. Spending all my extra time learning and offering up my 3D modelling abilities to support the team ended up with me being promoted from Runner to a 3D Generalist. It was in this capacity I learned my trade and over time and into another company as I shifted into Head of 3D before becoming a Visual Effects Supervisor.

When it was decided Ripper Street was going to be shot in Ireland it was inevitable that they would come and speak with Screen Scene, Ireland’s leading post production facility. We’ve been fortunate to build up a great catalogue of VFX work and have a reputation for quality. Also having then completed work on season one of Game of Thrones, it gave everyone confidence that we were the right guys for the show. I was delighted that Tiger Aspect awarded myself and SSVFX the project.

DAMIAN: So what’s your starting point – do you read the scripts and then annotate them with details regarding what kind of shots and effects are needed for each episode?

ED: Yes. Most shows start with a script in parallel with a vision. A director will know how they wish to tell their story visually. Doing the first read through of a script allows my brain and the directors to align. Through doing breakdowns and discussing relevant scenes both parties can be confident of singing from the same hymn sheet.

Of course one of the main reasons for doing a breakdown is to ascertain how VFX is needed and thus a cost. Through each iteration of script and talks about each shots approach a visual effects, a shot list will be created. We also might do some concept work or pre-visualization to help firm up the design and look.

This is all done before shoot giving the VFX department and any connecting department’s time to design and plan their execution. It is vital that we have a plan when it comes to visual effects.

DAMIAN: In general, do you work on each episode after it’s shot in chronological order or do you perhaps bunch together similar effects requirements?

ED: Episodic television is always a challenge. Mainly because of schedule. It’s generally fast and furious. Normally we do work in chronological order, however when some episodes have challenging or large scale visual effects within them, we will start earlier to build assets and prep for when an episode editorially locks and we are green lit to complete the work.

With Ripper Street the edit begins in anger as soon as that ep’s shoot is wrapped. Within maybe three weeks we’d have a cut and VFX will get turnover. At the same time this is happening the next episode is shooting. As you can imagine planning is key.

DAMIAN: How many VFX shots would an average episode of Ripper Street need?

ED: There is never really an average episode. Ripper Street is story telling heavy. This means some episodes, like Whitechapel Terminus, require a vast amount of visual effects to tell the story. Others may not.

If I had to say an average it would probably be in the thirty – fifty shots then plenty of small clean-ups.

DAMIAN: How long might each episode take to complete and how long would you typically spend working on an entire series?

ED: From an episode’s edit lock to VFX being finished, it was often four to six weeks. Sometimes quicker.

In terms of a whole series, from the first contact to the last episode’s VFX shot completing would be around seven to eight months. Of course I and a few other key VFX people would be on the show from the start until the end, through pre-production, shoot and post.

DAMIAN: I’m wondering how you go about your research given the intricate historic details. So, for example, when we see VFX shots of Tower Bridge or St. Paul’s Cathedral, are there certain books or websites that you’ll consult in order to get the right look from a particular angle or distance from Whitechapel?

ED: I love the research stage. It often happens through multiple departments, particularly Art department, and key individuals like Mark Geraghty and Stephen Daly [Production Designers] as well as the VFX dept. Ripper Street has always had a great writing team headed by Richard Warlow. They really know their period and locations and always have provided us with a great starting point. On some episodes we’ve consulted an historian. For the most part we do our own research after receiving any references from Mark or Stephen. It tends to be myself and my colleague Nicholas Murphy. We of course scour the internet, however I find for period visuals referencing old drawings and paintings extremely informative. Especially around the architecture. I’ve books of drawings from people like Falcon Hildred [below] which really do set a feeling and tone.

Of course many of the larger London landmarks are still here today. Which means we are capable of photographing and de-aging back to Victorian times. For many of our big wide establishing shots we would build our landmarks in 3D, thus allowing us to ensure we can use for the correct angle, lighting and time of day.

I believe that to hide a lie, you need to ground them in many truths. Getting your research right is the first major step in achieving our illusions.

I’m sure my internet search history looks pretty interesting if you didn’t know I was researching for Ripper Street.

DAMIAN: Indeed – mine too! Now, I frequently feel as though VFX are used too much in film and television and, in my humble opinion, this results in some productions becoming tiresome and often having the same look and feel to them. Again, it’s just my opinion, but Ripper Street is a good example of getting the right balance. So, for example it would be both expensive and impractical to employ hundreds of extras for crowd scenes and creating the Victorian backdrops and skylines that obviously no longer exist is entirely justifiable. Although it’s your bread and butter, to what extent would you agree that VFX can be used too much or inappropriately these days?

ED: Visual Effects is a film maker’s tool. In recent years VFX has got so good it’s often invisible. This means we all spot bad visual effects a mile away. Also we’ve seen a big shift in terms of the amount of studio films that are these huge visual spectaculars, often heavily relying on VFX, whether superhero or comic book. With these stories we are all aware that they are computer generated characters or environments and unless they’re flawless we feel cheated.

However, there are so many films and TV shows that are littered with invisible VFX work that the audience never notices and therefore never criticizes or complements. The story telling is merely supported perfectly by the use of VFX.

With shows like Ripper Street budget often helps us be savvier with the use of VFX. When you’ve a small budget you must be creative and careful not to leave yourself with a difficult task of creating complex visuals with not enough time or resources. I’ve always believed in the saying that you’re only remembered by your worst VFX shot. On Ripper Street our VFX team have gone into production firmly believing that if there’s a practical way to find the solution we must exhaust that before going digital. Also taking it further, if there is something we can shoot to help the VFX then it’s worth capturing.

On location in the streets of Dublin

Ed at the Natural History Museum, Dublin

Nicholas Murphy

Nicholas with colour chart ball

Dublin is a great place to shoot period Victorian London. There are many streets and locations that are less touched by modern influences which mean there is less for Art Dept, Construction and Visual Effects to do. We would often only add a landmark to a background. A Christchurch steeple or St Paul’s. Just the subtle suggestion of London.

Of course Visual Effects are often the best route to go. Crowd duplication is definitely one way VFX can deliver scale at a fraction of the time and cost Production would have. Hiring large crowds, putting them in costume and make-up, feeding and moving them has a tipping point. We’ve done quite a number of crowd duplications over the five seasons.

DAMIAN: I think another good example of this is the Phossy Jaw effects from series two which were done digitally and that made perfect sense. However, where applicable, Waldo Mason steps in with the prosthetic special effects providing various severed heads, dismembered bodies and corpses which benefit from the actors’ ability to physically interact with them. I mean it would have been the wrong creative decision to animate any of these or the Elephant Man makeup that he created wouldn’t it?

ED: I love Waldo. He is a super talent and has brought some wonderful contributions to the world of Ripper Street. Prosthetics play such an important role with characters like the Elephant Man or with brutal injuries etc. However there are times where prosthetics need a little support. Often that’s with negative effects. Prosthetics tend to be additive. The Phossy Jaw effect was clearly a negative effect. We wanted to see into the jaw and mouth cavity.

We had originally planned to use prosthetics to create the edge/seam of the cavity and then green within. Waldo and his team had begun creating a mould of the actor’s head and were planning the sculpture, then the shoot schedule changed. It was brought dramatically forward. This meant Waldo was unable to deliver in time and we discussed the best approach. I was extremely keen that Waldo continue to sculpt and design the desired look. His expertise is in anatomy and he really understood the desired look. We therefore agreed with production that Waldo would provide the VFX department with a sculpture of the face. This of course meant that we shot the scene using a more traditional route of facial tracking markers. Little black dots placed on key areas of her face which we would use to track and attach the digital face.

After Waldo supplied this beautiful model, we were able to digitally sculpt using it as a wonderful physical reference. Our team then added subtleties like tongue movement and spit dribble to really sell the horrific look and also the negative space through depth cues.

To answer your question though, it would have been wrong to go digital with the Elephant Man. Waldo’s work was fantastic. To replicate this full in Visual Effects is of course possible, but extremely time consuming, challenging and ultimately costly and when you look at the result we got through Prosthetics, why would you try?

DAMIAN: You mentioned Whitechapel Terminus earlier and the epic train crash from that episode from series three was obviously another highlight that stands out. What can you tell us about that?

ED: That episode and particularly the train sequence was by far the biggest visual effects contribution of the entire series. Initially it wasn’t planned that way, but to really do the narrative justice it ended up this way. Richard had written this very tense and dramatic sequence which at its core was a train robbery that left a train on a collision course through London. London of course is a bustling built up city. We shot our train sequence at a closed train track up in Loughborough. The track was surrounded in countryside. Richard’s writing had the train departing from St Katherine’s Dock and ending up derailing in Whitechapel.

As the edit developed the story telling became more and more clear. The tension and drama really needed the train shots to be surrounded by buildings and an ever growing sense of London. Most of the train shots had their entire environment replaced with only the train and bits of track remaining. It was a mammoth undertaking within the tight TV schedule. A lot of late nights and long weekends. It was worth it. It’s a great sequence and was the perfect start to season three.

DAMIAN: What single individual effect have you found most difficult to create?

ED: There has been a few challenging shots. Whether it be the Phossy Jaw or the complexity of fully digital shots like the Diamond Mine or Hyde Park. But to be honest the difficulty tends to come with the sum of all within the tight TV time frame. You rarely get time to ponder your designs or try multiple routes. It’s fast and furious and ultimately all about planning and execution. If it was an unplanned VFX shot then sometimes that became difficult.

Hyde Park

DAMIAN: And if you could pick just one effect that best exemplifies your work on the show over the past five years, what would it be?

ED: Such a difficult question. Five seasons of so many visual effects shots, with so many back stories to their creation and design. I think though the real success of our work has been the set extensions to establish the London period and location. Some as, I’ve said before, may be a small addition of a landmark or in many cases fully digital shots. I hope that most were invisible to our audience. I do like the St Katherine’s Dock shot of the train leaving at the start of season three. But again, so hard to choose.

I’d prefer to ask others what their favourites were.

DAMIAN: Perhaps fans will tell us and leave their comments below. Now then, you’ve been a little mischievous with some of your effects shots. Can you give us some examples?

ED: Oh yes. We’ve had a little fun.

When populating a world you need to have a lot of artwork and even names for shops and signs. We’ve always had a bit of fun giving homage to the Ripper crew and team. We’ve had ships named after post supervisors, shops named after the directors, book stores named after our writers. One of our follicly challenged 3rd ad’s had a barbers named after him.

There are plenty of hidden gems if you know where to look.

DAMIAN: What projects are you currently working on?

ED: I’m just finishing off season seven of Game of Thrones. This year is even more spectacular than the last. It’s an unbelievable show. We’re also about to go into post on The Favourite, starring Emma Stone, Rachel Weisz, Olivia Colman and Nicholas Hoult and directed by Yorgos Lanthimos.

I’m also about to begin the shoot for Lenny Abrahamason’s The Little Stranger, which I’m very excited about. I’ve worked with Lenny for years, from his early days in commercials and it will be my third feature with him after Frank and Room.

A few other things are in the melting pot. It’ll be an exciting year.

DAMIAN: Ed, thank you very much indeed.

ED: Thank you Damian.

It’s been an absolute privilege to work on Ripper Street and that has been because of the people involved across the board. We’ve had so many wonderful directors helming the 36 episodes carefully penned by Richard and his team of writers and performed by the awesome cast, especially Matthew, Jerome, Adam and MyAnna. This foundation has led to the ultimate success of the show and its appeal.

We must though remember all the amazing crew that it takes to make a show like Ripper Street. All departments have excelled and it’s always been a pleasure stepping on the set of Ripper Street because of the warm and generous support of so many people. It really is a testament to [executive producers] Will [Gould] and Frith [Tiplady] at Tiger Aspect for forming the band, so to speak. They’ve been such a great driving force and I’m very much looking forward to working with them again.

Of course I owe a huge applause to our visual effects team in Screen Scene VFX. They’ve really brought their craft, diligence and talent to the show. It is their hard work and ethos that has helped Screen Scene VFX amass an ever growing ten award nominations or wins including winning an Royal Television Society Award and being nominated for a BAFTA, Visual Effects Society Awards, two Hollywood Post Alliance Awards and two IFTAs.

It’s hard to believe there will be another show quite like Ripper Street.

Some of the Ripper Street cast and crew including Matthew Macfadyen (far right)

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All the interviews and articles on this website are original and exclusive and I would ask that the copyright be respected. Therefore, please do not use quotes or any other information contained here without permission. Thank you.
Interview copyright © Damian Michael Barcroft 2017
Ripper Street images copyright © Ed Bruce/Screen Scene/Tiger Aspect Productions 2016

http://Click here for more information about Ed Bruce and the VFX company Screen Scene

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RIPPER STREET – H Division Files: Waldo Mason

Damian Michael Barcroft interviews the prosthetic make-up effects and creature FX genius that is Waldo Mason. We talk Ripper Street, the Elephant Man and our love of movie monsters!

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Waldo Mason with Joseph Drake as the Elephant Man on the set of the second series of ‘Ripper Street’

Phossy Jaw, severed heads, dismembered bodies and burnt, mummified, putrid corpses – welcome to the weird and truly wonderful world of Waldo! One of the leading make-up effects artists in the country, Waldo Mason has been creating everything from subtle scars to complete silicone bodies and alien creatures for over twenty years. As a fan of horror and monster make-up effects since early childhood, it is my pleasure and a privilege to present this exclusive interview…

Lon Chaney: One of the early pioneers of makeup effects and truly a man of a thousand faces

Lon Chaney: One of the early pioneers of makeup effects and truly a man of a thousand faces

DAMIAN MICHAEL BARCROFT: I was practically raised on horror as a child by my two uncles who would let me stay up late and watch all those great monster films of Universal and Hammer Studios whenever my mother was foolish enough to leave them in charge of babysitting. I’ve studied and written about these and more contemporary horror films as an adult but I’ve never forgotten the power and potency of those early movie monsters. I imagine you must have been similarly attracted to the genre in your own youth?

WALDO MASON: Yes, the Hammer and Universal films were the first exposure for me too, I would stay over at my friends house and watch midnight double bills of The Mummy, Frankenstein, The Wolf Man etc. The 70’s TV movie of Steven King’s Salem’s Lot was also an early influence and whereas the early Universal films were very atmospheric if not that scary, that film made me sleep with the light on afterwards!

The classic and arguably definitive monster movie makeup designs from the Universal Horror Cycle of the 30s & 40s

The classic and arguably definitive monster movie makeup designs from the Universal Horror Cycle of the 30s & 40s

DAMIAN: The great Lon Chaney was perhaps the most celebrated of the early makeup artists but other influential greats include Universal’s resident maker of monsters Jack P. Pierce (creator of such iconic creatures as Dracula, Frankenstein’s Monster, the Mummy and the Wolf Man) but I also admire Phil Leakey and Roy Ashton for their classic Hammer Horror films. I was wondering to what extent any of these films and filmmakers have inspired and informed your own work?

WALDO: I loved Jack Pierce’s monster designs, particularly the Frankenstein makeup, because it was made for a black and white medium and so was very theatrical in its execution, giving it a very classical, iconic look. But I preferred Phil Leakeys more gruesome take on the same character in Hammer’s The Curse of Frankenstein, made all the more impressive by the fact that it was done without moulds and created from scratch with cotton wool and latex every day! This illustrated to me that the things we make don’t always have to be sculpted and moulded, but can be fabricated directly. I’ve had to do makeups at very short notice this way and also use this approach for the anatomical details in autopsy bodies.

hammer1hammer4hammer2hammer3DAMIAN: The world of creature and makeup design was revolutionised in 1981 with the release of An American Werewolf in London which featured stunning prosthetics and robotic body parts by Rick Baker. Can you describe the first time you saw this and the impact it had on you?

WALDO: I watched it on a pirated VHS copy as I was about 13 at the time and stood no chance of seeing it properly, and it was a revelation. I lost count of the number of times I watched the transformation scene, trying to work out how it was done and I honestly believe it has never been bettered to this day.

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‘An American Werewolf in London’ (1981)

DAMIAN: Rick Baker revisited the world of lycanthrophy for the remake of The Wolf Man. Unfortunately the film was a critical and box office disappointment which I thought was a shame because it is actually quite good and remains faithful to the 1941 original while still delivering a few shocks and twists of its own. However, I was disappointed by the reliance on CGI which detracted from the power of Rick Baker’s makeup – what went wrong?

WALDO: It was a troubled film, suffering from the departure of the original director, Mark Romanek and the original makeup and costume designers which may have affected the decision making process regarding the effects required and the build time involved. Ultimately I’m not sure why there was such a heavy reliance on CGI but I know that the original intent was to do as much as possible for real which was the reason Rick was on board and we actually made practical versions of some of these effects which for one reason or another ended up being achieved digitally.

WOLFMANrickbaker

Rick Baker on the set of the 2010 ‘Wolf Man’ remake starring Benicio Del Toro in the role made famous by Lon Chaney Jr

DAMIAN: Can you talk me through the work you did on The Wolf Man and did you get to meet the great Rick Baker?

WALDO: I was involved in the post attack carnage which covered limbs, bodies and injuries. These included actor David stern’s freshly killed body, the death of the Ben Talbot character and the viewing of his body, various limbs being lopped off in the gypsy camp attack and a man torn in half with his intestines spread over the ground, to name a few! And yes, I met Rick Baker who was really cool and had some great stories going back all the way to American Werewolf, so I was very pleased to have worked on The Wolfman for that, if nothing else!

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‘The Wolf Man’ – Waldo’s silicone likeness of David Stern

'The Wolf Man' - Waldo's silicone body of Ben Talbot

‘The Wolf Man’ – Waldo’s silicone body of Ben Talbot

DAMIAN: Many Ripperologists such as myself loved the idea of Inspector Abberline investigating the werewolf murders in The Wolf Man which brings us nicely to Ripper Street. You worked as prosthetics designer on both the first and second series, how did you become involved in the show?

WALDO: I was working on a film called Byzantium in Ireland and heard rumours about a Ripper themed show starting up over there, so after making some enquiries I contacted the show’s line producer Cait Collins who was very receptive to my suggestion of providing some prosthetic content, and after the first series was completed I was invited back for the second run which was even more ambitious both in storylines and the effects needed to facilitate them!

ernestmanbyDAMIAN: For the second episode of the first series of Ripper Street you created the body of Ernest Manby who was brutally beaten to death. The head, neck and arms were fully articulated and the mouth opened to reveal the tongue which was cut out and even gold teeth. Reminding the reader of aspects of your work such as hair-punching (every hair has to be individually inserted with a tiny needle into the “skin”), how long does this process take from the initial design concepts to the finished piece ready for filming?

WALDO: We had four weeks to make Manby’s body and we started with a lifecast of David Coon’s upper body and pulled out a clay positive which I cleaned up and sculpted the wounds into. We only built an upper body due to cost & time and the body would be having a sheet covering his modesty anyway! Rather than doing initial designs I used descriptive points from the script along with photos of the belt buckle that leaves marks on his face and emailed progress photos to director Tom Shankland as we went so that he could have his input (“More, nastier”!). When he was happy the body was moulded by Robin Schoonraad and we set an armature into the mould and filled it with silicone.

Work on progress on Ernest Manby's body

Work in progress on Ernest Manby’s body

The silicone was then tidied and painted by Nikkie Grimshaw and the hair punched by Katy Hood. For the finishing touches I gave him mutton chops & stubble, chopped up the fiberglass core in the head and inserted dentures with the gold teeth for Jackson to discover in the morgue at Leman Street.

A physical reference model to depict a sufferer of Phossy Jaw

A physical reference model to depict a sufferer of Phossy Jaw

DAMIAN: The first two episodes of the second series of Ripper Street are notable for the appearance of the tragic Joseph Merrick better known to the world as the Elephant Man. Obviously audiences will remember David Lynch’s classic 1980 film with John Hurt playing Merrick and wearing the celebrated makeup by Chris Tucker who is one of the world’s leading genetic makeup experts. You must have been rather apprehensive about taking on such an iconic figure as the Elephant Man?

WALDO: Chris Tucker’s work on The Elephant Man is so definitive that it’s what most people visualise when you talk about Joseph Merrick, simply because more people have seen that version than photos of Merrick himself so yes, we had big shoes to fill.

DAMIAN: I believe the makeup for your vision of the Elephant Man consisted of a silicone cowl, pre-painted cap plastic encapsulated face pieces for each shooting day, knotted hair pieces, upper and lower dentures, a slip-on deformed hand and a padded undersuit to distort the body shape. Can you tell us how many artists were involved during this process and how you managed to coordinate each individual creative aspect?

WALDO: I was fortunate enough to have some very talented people on the crew, and luckily sculptor Ivan Manzella had always wanted to create a version of that makeup so I was happy to let him! Justin Pitkethly sculpted the misshapen hand alongside Ivan doing the face to maintain consistency and both were moulded by Tom Packwood. Nikkie grimshaw ran and painted the silicone cowl, hands and encapsulated face pieces and the hairpieces were made by Barney Nikolic. Chris Lyons from Fangs FX made us dentures based on photos I sourced of contemporary Proteus Syndrome sufferers’ teeth and finally Cerina Knott fabricated a padded undersuit to alter the actor’s body shape. For the shoot Emma Sheffield joined us to help apply the makeups, which generally took around three hours.

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Joseph Drake as the Elephant Man with Emma Sheffield, Justin Pitkethly & Waldo Mason

DAMIAN: There are still many Merrick medical records and artifacts stored at the Royal London Hospital, what research and reference materials did you consult?

WALDO: I had attempted to contact the hospital regarding this but had no luck, so being that we were on a tight schedule we worked purely from web sourced reference photos of Merrick, his death mask and his skeleton.

DAMIAN: Tucker didn’t want the audience to be appalled by Merrick’s appearance and tried to make the face sympathetic and sad rather than hideous. Mike Barlett also created Elephant Man makeup for From Hell with perhaps a more horrific focus, what was your vision for the character?

WALDO: We decided he should definitely be sympathetic, as his story arc called for him to be vulnerable but you can’t take too many liberties with his look because it’s so distinctive and we wanted to stay as faithful to the reference as possible. So it really became an exercise in making sure that such a large makeup could still be very mobile and expressive so that Joseph Drake could convey that vulnerability through his performance, both facially and vocally, which he did beautifully!

DAMIAN: We couldn’t possibly discuss all of your film and television work but I wanted to remind the reader of some of the other incredible projects you’ve been involved on: Alien vs. Predator, Harry Potter, Game of Thrones, Prometheus, and The World’s End, to name but a few. What’s been your most challenging or rewarding job?

WALDO: I would have to say The World’s End was probably the most challenging because of the breakneck pace of the shoot and the weeks and weeks of freezing night shoots in winter!

DAMIAN: And who has been the most demanding director to work with, I’m guessing Ridley Scott (Prometheus) who is so creatively involved in every aspect of production, right?

WALDO: Actually Edgar Wright was the most demanding, just because he is completely focused, has a very clear vision of what he wants and is a total perfectionist, all of which are good things, you just have to work harder… Ridley was surprisingly laid back actually, I thought he would be really tough to work with but he was great and knows exactly how to shoot a tricky effects setup to make it work.

DAMIAN: Was Ridley chomping on a cigar when you met him?

WALDO: No-one gets to smoke on a soundstage anymore, not even Ridley Scott!

DAMIAN: One of your recent projects is Fox’s new production of Frankenstein starring James McAvoy and Daniel Radcliffe who is a rather curious choice for Igor considering how the character is usually portrayed. The film is written by Max Landis (Chronicle) and directed by Paul McGuigan (Sherlock) and I imagine this is going to take a completely revisionist approach – what can you tell us?

WALDO: Very little I’m afraid, as Fox take their confidentiality agreements very seriously! I was originally going to do more on it than I have but due to schedule conflicts I had to scale back my involvement. But what I have seen of it looks great!

DAMIAN: I like to imagine your home as somewhat similar to Hannibal Lecter’s kitchen (Waldo did in fact work on the prequel Hannibal Rising) with shelves full of anatomical reference books and various body parts casually littered about the house. However, in all seriousness, do you think there is a rather dark side to your nature that attracts you to such a profession that is frequently so grisly?

WALDO: Haha! That’s actually a pretty good description of my workshop! No, there’s no dark side, I’ve just been lucky enough to combine my love of art with my love of film and make a career of it and shows like Ripper Street keep things very interesting for me!

DAMIAN: Waldo, thanks for this interview, I think you’re an absolute genius and your work continues to astound me. I wish you and all your silicone friends the very best for the future!

WALDO: You’re very kind, thank you!

~ Damian Michael Barcroft ~

https://twitter.com/mrdmbarcroft

https://twitter.com/RipperStreet

~~~

Later that evening…

Murwillumbah, New South Wales, Australia

I’m a celebrity get me out of…

Alas, for Declan it was too late…

RSdec

Declan Donnelly by Waldo Mason for Millenium FX

Thank you Waldo, one down – one to go…

REVENGE – Ripper style!

RIPPER STREET WILL RETURN…

Exclusive interviews with the cast/crew of RIPPER STREET

“Ladies and gentlemen, in the absence of the lecturer with your indulgence I would like to introduce Mr. Joseph Merrick, the Elephant Man. Before doing so I ask you please to prepare yourselves – brace yourselves up to witness one who is probably the most remarkable human being ever to draw the breath of life.
Ladies and gentlemen, I ask you please not to despise or condemn this man on account of his unusual appearance. Remember we do not make ourselves, and were you to cut or prick Joseph he would bleed, and that bleed or blood would be red, the same as yours or mine.”
– Tom Norman, Showman and manager of Joseph Merrick

Damian Michael Barcroft presents…

EXCLUSIVE RIPPER STREET CAST/CREW INTERVIEWS

Joseph Drake

I am very proud to announce that acclaimed stage actor and rising TV star Joseph Drake will be the first in a new series of my exclusive interviews to be published in The Whitechapel Society Journal.

Joseph Drake plays Mr. Joseph Carey Merrick – better known to the world as the Elephant Man in the first two episodes of the eagerly awaited return of Ripper Street this Monday night at nine on BBC One.

Fans of the show will also be able to read extracts from more exclusive new interviews plus the chance to read previous articles in full on Monday nights following the broadcast of each and every episode of the second series of Ripper Street.

Additional exclusive Ripper Street cast and crew interviews in the forthcoming issues of The Whitechapel Society will include some of the finest artists working in the British film and television industry…

Jassa Ahluwalia ~ Vincent Featherwell

Jonathan Barnwell ~ PC Dick Hobbs

Leanne Best ~ Jane Cobden

Ed Bruce ~ Visual Effects Supervisor

MyAnna Buring ~ Long Susan

Jamie Crichton ~ Screenwriter

Toby Finlay ~ Screenwriter

Steven Hall ~ Director of Photography

Kunjue Li ~ Blush Pang

Aaron Ly ~ Wong King-Fai

Waldo Mason ~ Prosthetic Make-up Effects

Colm McCarthy ~ Director

Charlene McKenna ~ Rose

Lorna Marie Mugan ~ Costume Designer

Gillian Saker ~ Bella

Dominik Scherrer ~ Composer

and…

Creator/lead writer of RIPPER STREET – Richard Warlow

Plus more to be confirmed!

~

Absolutely none of these interviews and articles would be possible without the generous help and support of the amazing cast and crew of Ripper Street. I am particularly indebted to Toby Finlay, Richard Warlow and Iain Mccallum at Tiger Aspect Productions. Thank you all so very much indeed! D x

~

The Whitechapel Society (WS1888) publish London’s premier journal for the study of Jack the Ripper and Victorian/Edwardian social history and culture. WS1888 have also written two books on the Whitechapel Murders, Jack the Ripper: The Suspects and Jack the Ripper: The Terrible Legacy. Please see the link below for more information including membership, subscription and back issues.
http://www.whitechapelsociety.com/